By: Earle | March 07, 2018

One of the most surprising things that I have discovered during the process of making Dwarves with Swords is that I am an incredibly bad player of Dwarves with Swords. I don't really know how to make groups that do what I want, and I'm incredibly heavy-handed in how I put things together and direct in how I execute my strategy.


My compatriots, on the other hand, are much more adept at deftly sneaking in some brilliant maneuvers that reduce my groups from hardy, beer-drinking brawlers to piles of smoldering mugs and beards in the span of a single turn.


I finally won my first game just this Sunday, and it had nothing to do with my skill at building groups or strategically positioning them to execute awe-inspiring tactics and best my oppone...

By: Earle | March 01, 2018

Dwarves with Swords has changed so much in the last few months that it really is an entirely different game than it started out as. And that is awesome.

As I write this, I have just fundamentally changed the combat system for the third time. I keep having to ask myself: “Is this fun?” and a lot of the time, the answer is “No”. Sometimes the answer is “Absolutely not!”, sometimes it’s “Just for you”, and on rare occasions I get answers like “Yeah, sort of” or the always elusive “This is the most fun I’ve had since brunch!”. Since brunch is the most important meal of the day, it's always nice to be the best thing to happen after it.

But even on those occasions when I hear that I have made some horrible amalgamation that should never have been ...

By: Earle | February 24, 2018

Dwarves are known to be simple creatures. They drink, they fight, and they craft the finest ales and armaments in the world.


So how does that simplicity become the Best Game Ever*? By partaking in the same pastimes, of course! Except for fighting, because that's hard and I might get hurt. And crafting, because that's archaic and takes a lot of time. So just drinking. Which explains how I came up with the core mechanic of adding dice into the low 100's and then comparing against your opponent's rolls.


I also drew heavily from the games that I have played and loved over the last 25 years. The short list, in no particular order includes:



    • Dungeons and Dragons
    • Warcraft II / World of Warcraft
    • Munchkin
    • Tic-Tac-Toe
    • Rock, Paper, Scissors
    • Final...

Category: Uncategorized 

Tags: Playtesting, History