Last week, we talked about how I explain Dwarves with Swords to new players - a group building strategic combat board game. It turns out that my pitch is not quite as easy to understand as I thought, so I’m getting into detail about the two main components. This week, we’re going to tackle the second half of my description - strategic combat.
Strategic combat is exactly like it sounds. You strategize and make a plan, watch what your enemies are doing, and then adjust the plan accordingly (strategically) to make sure when you do combat, you come out ahead.
The actual game of Dwarves with Swords starts here. Once you’ve built your Army, it’s time to put them to the test against other Armies. There are a ton of different strategies you can take here. Slow and steady, fast and aggressive, or just sit there and wait for them to come to you (this is called a turtle, and it’s my least favorite strategy to employ). Your strategy relies heavily on the group building you did before the game started, so this is where you will know if you played the pregame well.
For a free for all, brawl style game, you and your opponents go back and forth in combat until all but one of you is left. This part of the game is actually much simpler to explain than group building, but there can be just as many nuances, which, of course, is where the fun lies.
In an objective style game, you have the option of either just eliminating your enemies or gaining victory points and wining. Map objectives often still use all of the same strategies as a brawl game, but you have another layer of strategy and combat as you try to beat your enemies to the end, rather than beat them into a drunken stupor.
Both game styles have similar enough approaches that you don’t have to learn a new game, but they’re different enough that the games feel fresh. And both of them focus on strategic combat (which is great for me, only one pitch needed).