By: Earle | September 28, 2018

Dwarves with Swords is in a place where it still needs a few tweaks to be really great. I talked last week about implementing a single-player option and a campaign mode, and that might be all it needs, but I think there is also room to streamline the combat system in the process.


Rolling tons and tons of dice and then comparing them in ascending order is a cool concept that brings out some good incentives for stacking a certain stat over another, but it has a non-trivial physical limitation of requiring a lot of actual dice on-hand to play. This is one of several small barriers to entry that I am looking very hard at to eliminate from the game. They all add up to make the game much harder to get into than it should be for a new player, wh...

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By: Courtney | September 26, 2018

Over the last few weeks, there has been a lot of discussion on what we want to do with Dwarves with Swords for the rest of this year (the future is always fun to talk about). We’ve talked about what we should include in the game. We’ve talked about creating more content for the game itself. We’ve also talked about new methods of reaching our community, as well as making the community grow. We’ve tossed a ton of ideas around and have started to distill those down to a few things that we’re pretty excited about.


The idea I’m probably the most excited about is incorporating more videos into our regular content stream. We’re working on building a mini recording studio in our basement so we can make these videos as good as possible. So far, we ...

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By: Earle | September 21, 2018

It's a strange thing to try to compete for eyeballs. My focus has always been on the quality of the mechanisms that I'm making and the attention that it gets after that has not even been thought about.


That all changed when the Fire Nation attacked I tried to get playtesting feedback on Dwarves with Swords.


Suddenly, the only thing that mattered to furthering the game was getting people to look at it - and to a lesser degree to tell me what they thought about it. That trend has continued - and strengthened - over the last few months as we've gone from soliciting playtesting feedback to promoting the game, and back to feedback as I'm starting to develop the single-player/campaign mode.


So far, what I've learned about Reach and Impact is ...

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By: Courtney | September 18, 2018

Last week, we talked about how I explain Dwarves with Swords to new players - a group building strategic combat board game. It turns out that my pitch is not quite as easy to understand as I thought, so I’m getting into detail about the two main components. This week, we’re going to tackle the second half of my description - strategic combat.


Strategic combat is exactly like it sounds. You strategize and make a plan, watch what your enemies are doing, and then adjust the plan accordingly (strategically) to make sure when you do combat, you come out ahead.


The actual game of Dwarves with Swords starts here. Once you’ve built your Army, it’s time to put them to the test against other Armies. There are a ton of different strategies you can t...

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By: Courtney | September 11, 2018

I was recently reading an article on The Art of Boardgaming that talks about board game terminology. Joseph throws out a few terms and describes them as a small part of a gamer’s lexicon, and how it can be confusing for someone new to games, or even new to a style of games. It was an interesting read, but I didn’t really think much of it, especially when it comes to Dwarves with Swords (‘cause it’s an easy game!). 


Around the same time, Earle asked me what my one line pitch is for Dwarves with Swords. I told him that I typically describe it as “a group building strategic combat game”. I started to insist how this is an easy way to explain the game when I remembered the article from The Art of Boardgaming. Holy moly, I’m assuming an ...

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